We’re not afraid to take those take big risks and really go where fans are going. So Treyarch has been a studio that’s never backed down from challenges, and that’s something that we always embrace as part of our studio culture. Was there any question in the team if this was the right move, and did the reveal event affect you? How was that internal dialogue?ĭan Bunting: Every change that you make in a franchise as big as Call of Duty is always risky, and you’re always kind of questioning whether you’re making the right decisions, but you have to evolve, you have to innovate over time, and you have to be able to change and adapt. The more data we have, the better it is.Ĭall of Duty: Black Ops 4 – Photos Provided by ActivisionĬGM: This installment of Call of Duty is taking a risky move to go all multiplayer. It’s something that’s constantly happening.
Multiplayer is a complex system with lots of mechanics working together, and they all have to kind of come together in this big, balanced, and competitive experience. We always have designers who are just constantly tuning the guns, balancing guns. Actually, tuning is something is ongoing throughout development. We’ve already done a big tuning pass based on the reactions from the reveal event. You take the data and you also couple it with the sentiment and what people perceive and how people kind of perceive things as balanced or unbalanced or overpowered or underpowered, and you kind of wrap that all up in the tuning passes. One of the things that we were doing at the reveal event was actually collecting data on the backend on how people play the game, and we used a lot of that data to start our first kind of big tuning part of the game. We had a lot of really great feedback and responses. CGM: How have you taken the fan reactions so far since Call of Duty: Black Ops 4 was announced? How do you plan to unfold this series?ĭan Bunting: The fan reaction has been phenomenal, and I think the reveal event was hugely positive.